Three-dimensional virtual worlds can provide students with opportunities for exploration and learning that would not otherwise be possible in traditional classroom settings. They are computer-generated environments in which participants adopt an avatar,and employ this avatar as a point of reference by moving through a three-dimensional, navigable and persistent space.
- Schedlbauer, J., Nadolny, L., & Woolfrey, J. (2016). Practicing conservation biology in a virtual rainforest world. Journal of Biological Education. Early View Online.
- Nadolny, L. & Childs, M. (2014). In-world behaviors and learning in a virtual world. International Journal of Virtual and Personal Learning Environments, 5(4), 17-28.
- Nadolny, L., Woolfrey, J., Kahn, S., & Pierlott, M. (2013). SciEthics Interactive: The design and development of a science and ethics virtual environment. Educational Technology Research and Development, 61(6), 979-999.