Check out more project details and publications on ResearchGate: www.researchgate.net/profile/Larysa_Nadolny
◉ Transforming undergraduate STEM education through gamification (Funded by ISU LAS/CHS)
Dr. Nadolny, Dr. Johnston, Dr. Holme, Dr. Pleasants, Dr. Clark
◉ Defining game-based learning: research trends for the past 10 years
Dr. Nadolny, Nadia Jaramillo Cherrez, Doug Elrick, Ali Lovett, Matt Nowatzke, Mina Valai
◉ Cognitive load and cueing within virtual reality experiences using 360 Image
Dr. Nadolny, Dr. Tank, Quinne Fokes
◉ Gamified Financial Literacy for librarians (Funded by FINRA, ALA)
Dr. Fletcher, Dr. Bartholomae, Dr. Nadolny
Gamification of a personal finance course for college students (Funded by ISU CHS)
Ethics and STEM education in a virtual world (Funded by NSF, HP, ISU)
Multicultural education for STEM teachers in a virtual world (Funded by ISU)
Interactive Print in STEM education: motivation, achievement and cognitive load
Estapa, A., Hutchison, A., Nadolny, L. (2018). Recommendations to support computational thinking in the elementary classroom. The Technology and Engineering Teacher, 77(4), 25-29.
Nadolny, N., Alaswad, Z., Culver, D., & Wei, W. (2017). Designing with game-based learning: Game mechanics from middle school to higher education. Simulation & Gaming, 48(6), 814-831.
Jaramillo Cherrez, N. & Nadolny, L. (2017). Customizing students' learning experiences while designing an online course. International Journal of Designs for Learning, 8(2), 14-29.
Nadolny, L. (2017). Interactive print: The design of cognitive tasks in blended augmented reality and print documents. British Journal of Educational Technology, 48(3), 814-823.
Nadolny, L. & Halabi, A. (2016). Student participation and achievement in a large lecture course with game-based learning. Simulation & Gaming, 47(1), 51-72.
Alaswad, Z. & Nadolny, L. (2015). Designing for game-based learning: The effective integration of technology to support learning. Journal of Educational Technology Systems, 43(4), 389-402.