Transforming undergraduate STEM education through gamification (Funded by ISU LAS/CHS) Dr. Nadolny, Dr. Johnston, Dr. Holme, Dr. Pleasants, Dr. Clark
Defining game-based learning: research trends for the past 10 years - Dr. Nadolny, Nadia Jaramillo Cherrez, Doug Elrick, Ali Lovett, Matt Nowatzke, Mina Valai
Cognitive load and cueing within virtual reality experiences using 360 environments - Dr. Nadolny, Dr. Tank, Quinne Fokes
Gamified Financial Literacy for librarians (Funded by FINRA, ALA) Dr. Fletcher, Dr. Bartholomae, Dr. Nadolny
Estapa, A., Hutchison, A., Nadolny, L. (2018). Recommendations to support computational thinking in the elementary classroom. The Technology and Engineering Teacher, 77(4), 25-29.
Nadolny, N., Alaswad, Z., Culver, D., & Wei, W. (2017). Designing with game-based learning: Game mechanics from middle school to higher education. Simulation & Gaming, 48(6), 814-831.
Jaramillo Cherrez, N. & Nadolny, L. (2017). Customizing students' learning experiences while designing an online course. International Journal of Designs for Learning, 8(2), 14-29.
Nadolny, L. (2017). Interactive print: The design of cognitive tasks in blended augmented reality and print documents. British Journal of Educational Technology, 48(3), 814-823.
Nadolny, L. & Halabi, A. (2016). Student participation and achievement in a large lecture course with game-based learning. Simulation & Gaming, 47(1), 51-72.
Alaswad, Z. & Nadolny, L. (2015). Designing for game-based learning: The effective integration of technology to support learning. Journal of Educational Technology Systems, 43(4), 389-402.