DR. LARYSA NADOLNY
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The Step Model of Game-based Learning

8/25/2018

 
​I developed the Step Model when re-designing my large undergraduate course.  This model is only one way to design a GBL environment. In this model,
  1. Content knowledge and skills increase in difficulty and build upon prior learning.
  2. Each course "level" includes adaptive feedback and assessment with opportunities for re-learning and re-taking of assessments.
  3. Student can earn rewards quickly in the beginning, with opportunity for failure early in the course.  Rewards are more difficult to earn at the end of the course, and failure notification occur more quickly.
  4. The course is situated in a narrative context with a smaller and larger goals.
  5. The model takes a step pattern to reduce cognitive load and motivation issues for students who are not invested in the course.

Interested in learning more about game-based learning for your own projects? Get in touch!
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Have a coral reef adventure!

3/31/2017

 
Please share this new resource widely!

Immerse your students in a 360˚ view of an ocean ecosystem. Perfect for middle school science and STEM programs. Meets NGSS Life Science Standards and great for 1 to 1 classrooms. Access this free resource through Google Cardboard, laptop, iPad, computer or mobile devices! http://bit.ly/coralreefadventure
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Dr. Larysa Nadolny, www.drnadolny.com ● contact 
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