Update: Did you miss the presentation? You can view my slides online.
Up to 50 can join me on Friday @ 11:30CST for my research talk. My examples will include ThingLink 360, virtual worlds, GBL and augmented reality. Zoom link: http://bit.ly/DrN_Spr17 I am always impressed by the OSCC (Open Simulator Community Conference). Over the years, the conference team has fine tuned the event to a smooth running machine. And having been in virtual worlds for quite some time, I can appreciate how rarely things run smoothly. They manage the user load through multiple regions, enlist the help of volunteers for quetsions, use Skype and other streaming media to avoid audio problems, and have an attractive and easy to use world.
I had a wonderful time in Savannah Georgia last week during a Society for Information Technology and Teacher Education (SITE) conference. The audience and I had a good time 'playing' my keynote presentation with choices, voting, and interaction. I had a chance to get to know a smaller group of conference attendees at my post-keynote session, where we share our own game-based learning stories and lessons learned. EPIC WIN: Designing for success with game-based learning ABSTRACT: Throughout history, games have engaged players of all ages in a shared experience of persistence, challenge, failure, and success. This has been achieved through a wide variety of gaming strategies and structures, from role play to puzzle and digital to paper. The recent popularity of designing curriculum with games in mind has shown that some game structures translate well to academic environments (EPIC WIN) while some are an EPIC FAIL. Larysa Nadolny will share her experience with designing and teaching in game-based learning environments and practical steps to get started with your own course. @GBLedu
![]() The Virtual Worlds Best Practices in Education Conference is pleased to confirm that Larysa Nadolny will be our closing keynote in Second Life. Dr. Nadolny knows about research, education, and learning in the 21st century. Her grant funded projects have resulted in some extraordinary transformative ideas, which incorporate game-based learning, augmented reality, and leveraging the power of social networks. As the closing keynote, Dr. Nadolny is sure to motivate other educators and researchers to engage more avidly in the potential of interactive and immersive tools to revolutionize education. Date: Saturday April 12th, 2014 Time: 1:00pm PDT Location: Second Life – VWBPE Central Auditorium Closing Keynote “There’s always room for a virtual zipline”, and other lessons from SciEthics Interactive How do you make room for fun when serious learning is the goal? Dr. Larysa Nadolny will share lessons learned from the NSF funded SciEthics Interactive project, a virtual world simulation with an ethics twist, to show it’s possible. She will discuss how collaboration and global community are keys to success. Finally, she will challenge the audience to bring islands like SciEthics Interactive to the next level in order to overcome the current challenges present in today’s virtual learning environments. Read more about this keynote at the VWBPE website In the Game-based Learning (GBL) model of classroom instruction, students are actively engaged. Well designed challenges help students collaborate and compete towards a shared goal. Come to this seminar to see how one instructor is using the tools in Blackboard to facilitate Game-based Learning in a large lecture course. Dr. Larysa Nadolny, Assistant Professor (School of Education), will share some of the critical tools and changes she made to the default Blackboard Learn structure, including badges, points, adaptive feedback, and social media.
Ever since I gave my online class through Google+ Hangouts On Air last semester, people have been asking me for "tips and tricks" to a successful hangout. Here's a Prezi with all that information and more. Check it out! |
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