It's conference season for the field of education, and with conferences come poster sessions. I really enjoy this one on one time with authors to ask questions and look for research studies in gaming. The design of the poster is a HUGE influence which posters I choose. If I can't discern the topic of the research at a glance, I'm probably going to pass it by. This is unfortunate, since I may be missing out on some really great research.
Students in my Foundations of Game-based Learning course this semester are required to create a research poster. To help them along, I created this FREE TEMPLATE that focuses on audience interaction. You could add:
Leave a comment and let me know if you used this template and how your audience "interacted"! We are very excited to see you at SITE 2018 in Washington, DC. Here are some important items for review:
I am always impressed by the OSCC (Open Simulator Community Conference). Over the years, the conference team has fine tuned the event to a smooth running machine. And having been in virtual worlds for quite some time, I can appreciate how rarely things run smoothly. They manage the user load through multiple regions, enlist the help of volunteers for quetsions, use Skype and other streaming media to avoid audio problems, and have an attractive and easy to use world.
I had a wonderful time in Savannah Georgia last week during a Society for Information Technology and Teacher Education (SITE) conference. The audience and I had a good time 'playing' my keynote presentation with choices, voting, and interaction. I had a chance to get to know a smaller group of conference attendees at my post-keynote session, where we share our own game-based learning stories and lessons learned. EPIC WIN: Designing for success with game-based learning ABSTRACT: Throughout history, games have engaged players of all ages in a shared experience of persistence, challenge, failure, and success. This has been achieved through a wide variety of gaming strategies and structures, from role play to puzzle and digital to paper. The recent popularity of designing curriculum with games in mind has shown that some game structures translate well to academic environments (EPIC WIN) while some are an EPIC FAIL. Larysa Nadolny will share her experience with designing and teaching in game-based learning environments and practical steps to get started with your own course. @GBLedu
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