DR. LARYSA NADOLNY
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Interactive Conference Poster Template

4/4/2019

 
It's conference season for the field of education, and with conferences come poster sessions. I really enjoy this one on one time with authors to ask questions and look for research studies in gaming. The design of the poster is a HUGE influence which posters I choose. If I can't discern the topic of the research at a glance, I'm probably going to pass it by. This is unfortunate, since I may be missing out on some really great research.

Students in my Foundations of Game-based Learning course this semester are required to create a research poster. To help them along, I created this FREE TEMPLATE that focuses on audience interaction.  You could add:
  • YouTube videos
  • AR interactions using Zappar, Augment, or Blippar
  • Polls and quizzes
  • social media feeds
  • links to publications and more!

Leave a comment and let me know if you used this template and how your audience "interacted"!
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SITE 2018: Notes from the Digital Games and Simulations SIG

3/20/2018

 
We are very excited to see you at SITE 2018 in Washington, DC. Here are some important items for review:
  • Our SIG meeting will be held on Tuesday during lunch, from 12:45pm to 1:45pm.
  • Have you been participating in the development of our Game-based Learning Syllabus? It's not to late to share your favorite topics and readings: https://www.researchgate.net/project/Game-based-Learning-Syllabus
  • Want to join the SIG leadership team? It is a rewarding activity where you will get to connect with your peers, guide the games and simulations presentations for SITE 2019/2020, and choose special projects for the SIG. We will be holding an election for co-chair, a 2-year position. Send Larysa Nadolny (lnadolny@iastate.edu) or Jana Willis (willis@uhcl.edu) a paragraph about yourself, your experience with SITE, your current position and your reason for wanting to be a co-chair. We will collect the nominations and have a digital vote during the SIG meeting.

OSCC 2016

12/15/2016

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I am always impressed by the OSCC (Open Simulator Community Conference).  Over the years, the conference team has fine tuned the event to a smooth running machine.  And having been in virtual worlds for quite some time, I can appreciate how rarely things run smoothly.  They manage the user load through multiple regions, enlist the help of volunteers for quetsions, use Skype and other streaming media to avoid audio problems, and have an attractive and easy to use world.
This year, I presented Gamify Virtual Learning, focusing on the tools and techniques that I have used to engage with learning in the SciEthics simulations. This may be one of the last years that I present about that NSF funded project as we are officially putting it into retirement. You can still get the OAR files on the sciethics website.

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SITE Keynote Presentation

3/29/2016

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I had a wonderful time in Savannah Georgia last week during a Society for Information Technology and Teacher Education (SITE) conference.  The audience and I had a good time 'playing' my keynote presentation with choices, voting, and interaction. I had a chance to get to know a smaller group of conference attendees at my post-keynote session, where we share our own game-based learning stories and lessons learned.

​EPIC WIN: Designing for success with game-based learning

ABSTRACT: Throughout history, games have engaged players of all ages in a shared experience of persistence, challenge, failure, and success.  This has been achieved through a wide variety of gaming strategies and structures, from role play to puzzle and digital to paper. The recent popularity of designing curriculum with games in mind has shown that some game structures translate well to academic environments (EPIC WIN) while some are an EPIC FAIL. Larysa Nadolny will share her experience with designing and teaching in game-based learning environments and practical steps to get started with your own course. @GBLedu
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Dr. Larysa Nadolny, www.drnadolny.com ● contact 
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