I am thrilled to share with you the collaborative document from my Foundations of Game-based Learning course (EDUC 510) at Iowa State University! We are about 1/2 way through the course now, but you can read the course notes to find definitions of game-based learning and research resources for topics such as assessment in games.
Visit the Google Document
I developed the Step Model when re-designing my large undergraduate course. This model is only one way to design a GBL environment. In this model,
Interested in learning more about game-based learning for your own projects? Get in touch!
Summer is almost over and the excitement for the new school year has begun! Each semester, my preservice teachers ask me for games and simulations in their own secondary content areas. This summer was my time to curate resources for each of my STEM groups. Below is the list I created for AgEd, and I have to be honest with you, most of these were new to me! It was a great experience to just sit down and search. Below you will see a variety of games, including board games, digital games, and even VR games.
It seems like summer just begun, but I am already getting ready (and excited) for the next academic year. Every semester my students ask me for examples of games or simulations in their own content areas. Since I teach 13 different content areas, it is quite a challenge to stay on top of 'the best of the best'. I set a goal this summer to tackle this request for the STEM areas I teach: science, math, agriculture education, and family and consumer science. Here is the first Symbaloo list, mathematics games and simulations! Am I missing an important resource? Let me know!