DR. LARYSA NADOLNY
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And the award goes to...

11/15/2019

 
I couldn't be more proud of the exceptional graduate students at Iowa State University. Together, we entered the ISU Innovation Prize, a Shark Tank-style weekend of brainstorming, late nights, and a final pitch to investors.

We were awarded 1st place in the Ed Tech category for our next-generation idea on using Google Glass to help educators and administrators make a real impact on high school student drop out rates.
Did you know that over 2 million US high school students drop out each year? That dropping out not only impacts the student, but also the US economy and taxes? We have the technology to help solve this problem, but there are no educational application that target instant, real-time data collection and analysis for teachers and administrators. Click through the photos above to see more from our pitch.

Connected Learning Summit

10/18/2019

 
An important part of my job is communicating my research to professional communities and the public, but not all academic conferences are created equal. I recently attended the Connected Learning Summit in California to present a paper on how to design learning experiences in 360 degrees. This conference was big enough (or small enough?) to network, filled with thought provoking speakers, and easily accessible hands-on activities. Most impressively was the presence of failed experiments and failed technology. Sharing what doesn't work is just as important as sharing what does. Well done #ConnectedLearning, I'll be back next year.

You can see all of the photos on the Connected Learning Alliance Flickr album (CC BY 2.0)

Interactive Conference Poster Template

4/4/2019

 
It's conference season for the field of education, and with conferences come poster sessions. I really enjoy this one on one time with authors to ask questions and look for research studies in gaming. The design of the poster is a HUGE influence which posters I choose. If I can't discern the topic of the research at a glance, I'm probably going to pass it by. This is unfortunate, since I may be missing out on some really great research.

Students in my Foundations of Game-based Learning course this semester are required to create a research poster. To help them along, I created this FREE TEMPLATE that focuses on audience interaction.  You could add:
  • YouTube videos
  • AR interactions using Zappar, Augment, or Blippar
  • Polls and quizzes
  • social media feeds
  • links to publications and more!

Leave a comment and let me know if you used this template and how your audience "interacted"!
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Read: Foundations of Game-based Learning 2019

3/8/2019

 
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I am thrilled to share with you the collaborative document from my Foundations of Game-based Learning course (EDUC 510) at Iowa State University! We are about 1/2 way through the course now, but you can read the course notes to find definitions of game-based learning and research resources for topics such as assessment in games.

​Visit the Google Document
​

WHO Radio Interview

8/25/2018

 
Who knew radio spots could be so much fun? This weekend I was interviewed by Sue Danielson at WHO Radio. We talked about the benefits of game-based learning and what parents can do to encourage game play at home.

Listen to the short Q & A by clicking on the play button to the right.

The Step Model of Game-based Learning

8/25/2018

 
​I developed the Step Model when re-designing my large undergraduate course.  This model is only one way to design a GBL environment. In this model,
  1. Content knowledge and skills increase in difficulty and build upon prior learning.
  2. Each course "level" includes adaptive feedback and assessment with opportunities for re-learning and re-taking of assessments.
  3. Student can earn rewards quickly in the beginning, with opportunity for failure early in the course.  Rewards are more difficult to earn at the end of the course, and failure notification occur more quickly.
  4. The course is situated in a narrative context with a smaller and larger goals.
  5. The model takes a step pattern to reduce cognitive load and motivation issues for students who are not invested in the course.

Interested in learning more about game-based learning for your own projects? Get in touch!
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Dr. Larysa Nadolny, www.drnadolny.com ● contact 
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